/* ==========================================================================
   ANIMATIONS.CSS — keyframes + scroll-reveal utility classes
   ========================================================================== */

/* ---------- Scroll reveal base states ---------- */
[data-reveal] {
  opacity: 0;
  transition: opacity 0.7s cubic-bezier(.22,.61,.36,1), transform 0.7s cubic-bezier(.22,.61,.36,1);
  will-change: transform, opacity;
}
[data-reveal="fade"] { transform: translateY(0); }
[data-reveal="up"] { transform: translateY(32px); }
[data-reveal="left"] { transform: translateX(-36px); }
[data-reveal="right"] { transform: translateX(36px); }
[data-reveal="zoom"] { transform: scale(0.9); }

[data-reveal].in-view {
  opacity: 1;
  transform: translate(0, 0) scale(1);
}

/* stagger helper — set via inline style --d, consumed as transition-delay */
[data-reveal] { transition-delay: var(--d, 0ms); }

/* ---------- Keyframes ---------- */
@keyframes floatSym {
  0%, 100% { transform: translateY(0) rotate(0deg); }
  50% { transform: translateY(-22px) rotate(8deg); }
}

@keyframes loaderPulse {
  0%, 100% { opacity: 0.25; transform: translateY(0); }
  50% { opacity: 1; transform: translateY(-6px); }
}

@keyframes spin {
  to { transform: rotate(360deg); }
}

@keyframes pulseGlow {
  0%, 100% { box-shadow: 0 0 0 0 rgba(62, 99, 255,0.35); }
  50% { box-shadow: 0 0 0 10px rgba(62, 99, 255,0); }
}

.pulse { animation: pulseGlow 2.4s ease-in-out infinite; }

@keyframes shimmer {
  0% { background-position: -200% 0; }
  100% { background-position: 200% 0; }
}

.skeleton {
  background: linear-gradient(90deg, var(--color-bg-alt) 25%, #fff 50%, var(--color-bg-alt) 75%);
  background-size: 200% 100%;
  animation: shimmer 1.6s ease-in-out infinite;
}

/* card hover lift already handled in style.css via transitions */

/* accordion chevron rotation handled inline in style.css */

/* number pop for counters */
@keyframes numberPop {
  0% { transform: scale(0.85); opacity: 0.4; }
  100% { transform: scale(1); opacity: 1; }
}
.stat.counted .num { animation: numberPop 0.4s ease; }
